
Hidden Springs of the Far East
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ● The Normal and Special Summons of their monsters cannot be negated. ● If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ● Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn.
Price history (market low)
Not enough price history yet — it builds as we scrape.
Printings (2)
| Set | Rarity | No. | Market low | |
|---|---|---|---|---|
| Lightning Overdrive · 1st | Common | LIOV-EN066 | $0.01 | |
| 2022 Tin of the Pharaoh's Gods · 1st | Common | MP22-EN101 | $0.01 |