
Play the Diabell
If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn.
Price history (market low)
Not enough price history yet — it builds as we scrape.
Printings (2)
| Set | Rarity | No. | Market low | |
|---|---|---|---|---|
| Supreme Darkness · 1st | Common | SUDA-EN056 | $0.01 | |
| Supreme Darkness · 1st | Common | SUDA-EN056 | — |