Endymion's Lab

Endymion's Lab

This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.

Price history (market low)

Not enough price history yet — it builds as we scrape.

Printings (1)

SetRarityNo.Market low
Structure Deck: Order of the Spellcasters · 1stCommonSR08-EN023$0.10